Engraved portrait
WebGL2 was unavailable, so the still portrait is shown.
Starting WebGL2…
Adaptive Subject Renderer · v13
Loading cropped adaptive renderer

V10’s organic harmonics and pointer response drive v11’s signed front/rear skull shells. Motion stays subtle until you interact.

Pointer response

A safely cropped subject target, perceptual solve map, and optional depth mesh spend quality only where the portrait needs it.

Performance

Turn on guides to drag either eye directly. The curved procedural lids retain the original engraving texture beneath the glasses.

Per-eye fine tuning

Natural asymmetrical timing, upper/lower-lid travel, skin reconstruction, recoil, gaze drift, and occasional double blinks remain fully procedural.

Keys: H controls · B blink · Shift+B double · Space pause · R reset pose · S stats. Use ?clean=1, ?transparent=1, ?paper=1, or ?renderer=mesh in the URL for presentation modes.